Software development gets passed down as an oral and written history of mistakes and learnings — and we wind up with a lot of "rules of thumb". Some of them are not as universally useful as some make them out to be. What are they?
Software development gets passed down as an oral and written history of mistakes and learnings — and we wind up with a lot of "rules of thumb". Some of them are not as universally useful as some make them out to be. What are they?